![]() Graphically the jets feature a large amount of detail. Just as the game excels in gameplay, it does the same in the graphics and sound departments. F-22 Lightning 3's Internet play is quite stable and adds a large amount of replay value to an already impressive game. Voice communication is supported and the game includes a headset. Online you can also take part in bombing an opposing team's base or team up with 16 people to play special cooperative missions. An amazing 128 players can take part in dogfights at the same time. They also state that it can take up to three days to receive the activation code - it took about 20 hours for mine to arrive. Novalogic requires players to register and you will not be able to play until an activation code is sent to you via e-mail. If you want to jump into the Internet play right away the first thing you should do is register. ![]() In total there are 46 missions in Campaign mode. Statistics are tracked for each pilot, such as craft lost and number of enemy kills. When you begin a campaign you get to name yourself and eventually earn points and awards. Campaigns are divided up with each one taking place in an individual country. The quick missions are just as good as any mission found in the campaign mode they are simply there for users who do not want to play through a full campaign. As mentioned above the early quick missions teach players the basics but as you continue through them they become standard single missions that can be played in any order. Once you get the controls down it is time for some action in either the quick missions, a campaign, or over the Internet. Also, weapons loads can be increased over what an actual F-22 can carry for those players who need the extra ammunition. Another major plus is the ability to accelerate time so that you do not have to waste time flying to a far away steer point. Redouts and blackouts can be turned on or off and some controls can be set on automatic: auto-follow target, auto-follow route, auto-landing, auto-level, auto-match speed, auto-refuel, and auto-takeoff. A large number of options allow the user to set the realism level. Maneuvering is no problem at all nor is targeting the enemy. The F-22 handles smoothly and is very responsive. Every key can be customized too, plus the game features a selectable joystick layout for a variety of controllers. There is also an overlay provided that is placed over the "F" keys displaying the functions of each "F" key and the numerical keys right below them. Inside the manual is a two-page keyboard layout that documents all of the keys. All of the controls are a snap to learn as well. The HUD should not overwhelm anyone and cycling between each readout is a breeze with the numerical keypad. During quick missions a narrator will describe the HUD layout and how to go about performing each action. Though what really teaches players how to play are the first few quick missions. ![]() ![]() F-22 Lightning 3's manual on the other hand is just over 30 pages, very simplistic, and covers the basics. Many flight sims, at least those that are the most realistic, include large manuals that are typically easy to get lost in. Whether you are an expert at flight simulations or not, you should have no problem learning this game in under an hour. His extensive collection is an excellent example of the merging of work and play, and will encourage us all to remember that "Play is our brain's favorite way of learning.In F-22 Lightning 3 players will find a complete simulation that is simple to learn, has plenty of missions, and features excellent multiplayer options. Warren Buckleitner, the editor of "The Children's Technology Review" and a doctor of educational psychology, has donated a representative sample of educational software games, as well as general PC video games. The possibilities for the future seem limitless, and "gamers" eagerly await the release of advanced consoles and new game titles. The games they play are a unique combination of technology and graphic art, and game developers have continually pushed the limits of design to create exciting new settings and cutting-edge graphics. They still play in their home or dorm room with friends, but increasingly they play online as well. Today, players are boys and girls, men and women, both young and old. The gaming world was once populated primarily by pre-teen and teenage boys, often huddled around televisions in each other's living rooms. In the nearly four decades since the release of the Magnavox Odyssey, home video game consoles have become a significant part of American culture and the industry has grown into a multi-billion dollar enterprise. ![]() It all began with Ralph Baer, the "Father of TV Games." His ideas ushered in a new era of electronic entertainment and sparked the home video game revolution. ![]()
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